dr Guild Freedom DN Cn forum board:
Desert Dragon Nest Guide: Tank Perspective
Written by chaose5 & v2seraph
Video Tutorial by v2seraph
Credits:
- All Freedom guild members who are involved in the DDN run.
- All video uploaders
- Exploration team in kDN, jDN and cDN with their detailed description of each stage and advice.
Full Video Guide Playlist: https://www.youtube.com/playlist?list=PLyodBmjwZlHYgNsNVsPNZqE8Wf2h-dvtv
Freedom's DDN 1 Hour Achievement Full Run: https://www.youtube.com/watch?v=OUAfYLz6QR0
Flying Ship
basic video guide:
advanced video guide:
Lamia Queen Itaila
After depleting each bar of HP, the snake boss will teleport to the middle of the area, suck players towards herself and summon 4 lizards at the 4 corners of the area (at the glowing device). The lizards must be killed within 10sec or else the ship will be damaged and fire patches will appear on the field. The Death Knight will also summon the 4 lizards when one of his HP bar is depleted.
The bar in the middle of the screen is the HP of the ship. Lizards' explotion will deplete the bar gradually. If the bar is emptied, a 60 seconds countdown timer will start. If you failed to kill both bosses when the timer is up, the ship will be destroyed and cause party wipe.
Boss Skills:
Tail Swipe: Painful for chars with low defense.
Tornado: Cast a tornado which moves linearly.
In theory the boss cannot be damaged after she teleport to the centre and suck everyone towards herself. However, using Detonate (priest) can render the boss vulnerable to attack for some reason. This strategy is useful in HC mode of the nest to speed up this stage. (Fixed as of v177)
Upon reaching her last HP bar, she will summon a Death Knight (Instead of the 4 lizards) to aid her.
Death Knight Ahmado
Boss Skills:
Line Drive: Causes stun/faint status and knockdown players, may instant kill someone who took full hits.
Death Claw: 4 directions.
Red Wave (~40 sec CD): Knock back and knock down players. Red wave emanates from the Death Knight in a fan-shaped manner. After a few seconds, the area covered by the red waves will explode and deal huge damage. The direction in which he cast this, cannot be altered with provoke (Meaning he might not aim at the Paladin).
To avoid this attack, quickly move out of the fan-shaped AoE when you see the red waves. Damage can be reduced with damage reduction skills but cannot be evaded with evasion skills. (Evasion Slash etc)
New Boss Skill at HP x1:
Dark Typhoon (~50 sec CD): Knock back and knockdown players, suck them towards a typhoon which is created around himself. Very high damage. Pierce invincibility, damage can be reduced with damage reduction skill (Miracle Relic etc).
DK will start casting this after summoning last wave of lizards. Holy Shield of Saint works wonder here. You can also jump at the moment when he thrust his sword into the ground to evade the initial knockdown effect. Another trick is to stand with your back against the wall, the knock back effect will toss you into the air and you can use Aerial Evasion to quickly recover and start running in the opposite direction of the suction.
Battle Flow
- Assign 1 damage dealer to each corner before the battle for lizards, add more member to the corner with insufficient damage.
- Provoke Snake Queen to the top of the map.
- Damage Snake Queen until HP x3, she will suck everyone to the middle and summon 4 lizards at 4 corners.
- All party members go to their assigned corners to kill the lizards.
- Repeat the same thing at HP x2.
- At HP x1, Snake Queen will summon a Death Knight near the bottom of the map.
- Paladin provoke the Death Knight and stay at the bottom while the rest of the party member kill Snake Queen at the top ASAP.
- When Death Knight HP reaches HP x1.5, he will summon 2 Skeleton Minotaurs at 2 edges of the map.
- Party members need to lure the 2 Minotaurs away from Death Knight and kill them ASAP.
- Damage Death Knight until HP x1, he will summon 4 lizards at 4 corners.
- It is recommended that you only kill 2 of the lizard at the top. Why? It is because Death Knight will cast Dark Typhoon after timer reaches 0. Trying to kill the lizard at the bottom can be dangerous since you will be very near to the Death Knight, thus unable to escape from the typhoon suction.
- Stay away from Death Knight every ~45 seconds to avoid being sucked into Dark Typhoon.
Advanced Battle Flow for High DPS party:
This strategy is adopted for high DPS party to clear this stage as fast as possible. The differences between the usual battle flow are:
• There is no need to lure the Snake Lady to the top. Just fight the Snake Lady at the middle of the map.
• Kill the Snake Lady ASAP, ignoring the Death Knight most of the time.
• Ignore Skeletal Minotaurs summoned at 1.5x. Once Death Knight reaches 1.1x HP, use Time Acceleration and kill him ASAP. Ignore the last 4 lizards. You will not see Dark Typhoon if your party DPS is high enough to kill him within 10sec before Flying Ship explodes.
========
After clearing 1st stage, you can proceed to the large area of the map, where you can ride mount. The oasis in the middle of the map can recover HP/MP.
There are a total of 5 bosses which guard the seal to the entrance of the dragon.
You can clear the 4 bosses in any order you want. (Except Golem)
The Golem can only be challenged after you defeat the 4 bosses. You need to kill it as well, Golem is NOT optional boss.
Stage Introduction:
Desert Dragon Nest Guide: Tank Perspective
Written by chaose5 & v2seraph
Video Tutorial by v2seraph
Credits:
- All Freedom guild members who are involved in the DDN run.
- All video uploaders
- Exploration team in kDN, jDN and cDN with their detailed description of each stage and advice.
Full Video Guide Playlist: https://www.youtube.com/playlist?list=PLyodBmjwZlHYgNsNVsPNZqE8Wf2h-dvtv
Freedom's DDN 1 Hour Achievement Full Run: https://www.youtube.com/watch?v=OUAfYLz6QR0
Flying Ship
basic video guide:
advanced video guide:
Lamia Queen Itaila
After depleting each bar of HP, the snake boss will teleport to the middle of the area, suck players towards herself and summon 4 lizards at the 4 corners of the area (at the glowing device). The lizards must be killed within 10sec or else the ship will be damaged and fire patches will appear on the field. The Death Knight will also summon the 4 lizards when one of his HP bar is depleted.
The bar in the middle of the screen is the HP of the ship. Lizards' explotion will deplete the bar gradually. If the bar is emptied, a 60 seconds countdown timer will start. If you failed to kill both bosses when the timer is up, the ship will be destroyed and cause party wipe.
Boss Skills:
Tail Swipe: Painful for chars with low defense.
Tornado: Cast a tornado which moves linearly.
In theory the boss cannot be damaged after she teleport to the centre and suck everyone towards herself. However, using Detonate (priest) can render the boss vulnerable to attack for some reason. This strategy is useful in HC mode of the nest to speed up this stage. (Fixed as of v177)
Upon reaching her last HP bar, she will summon a Death Knight (Instead of the 4 lizards) to aid her.
Death Knight Ahmado
Boss Skills:
Line Drive: Causes stun/faint status and knockdown players, may instant kill someone who took full hits.
Death Claw: 4 directions.
Red Wave (~40 sec CD): Knock back and knock down players. Red wave emanates from the Death Knight in a fan-shaped manner. After a few seconds, the area covered by the red waves will explode and deal huge damage. The direction in which he cast this, cannot be altered with provoke (Meaning he might not aim at the Paladin).
To avoid this attack, quickly move out of the fan-shaped AoE when you see the red waves. Damage can be reduced with damage reduction skills but cannot be evaded with evasion skills. (Evasion Slash etc)
New Boss Skill at HP x1:
Dark Typhoon (~50 sec CD): Knock back and knockdown players, suck them towards a typhoon which is created around himself. Very high damage. Pierce invincibility, damage can be reduced with damage reduction skill (Miracle Relic etc).
DK will start casting this after summoning last wave of lizards. Holy Shield of Saint works wonder here. You can also jump at the moment when he thrust his sword into the ground to evade the initial knockdown effect. Another trick is to stand with your back against the wall, the knock back effect will toss you into the air and you can use Aerial Evasion to quickly recover and start running in the opposite direction of the suction.
Battle Flow
- Assign 1 damage dealer to each corner before the battle for lizards, add more member to the corner with insufficient damage.
- Provoke Snake Queen to the top of the map.
- Damage Snake Queen until HP x3, she will suck everyone to the middle and summon 4 lizards at 4 corners.
- All party members go to their assigned corners to kill the lizards.
- Repeat the same thing at HP x2.
- At HP x1, Snake Queen will summon a Death Knight near the bottom of the map.
- Paladin provoke the Death Knight and stay at the bottom while the rest of the party member kill Snake Queen at the top ASAP.
- When Death Knight HP reaches HP x1.5, he will summon 2 Skeleton Minotaurs at 2 edges of the map.
- Party members need to lure the 2 Minotaurs away from Death Knight and kill them ASAP.
- Damage Death Knight until HP x1, he will summon 4 lizards at 4 corners.
- It is recommended that you only kill 2 of the lizard at the top. Why? It is because Death Knight will cast Dark Typhoon after timer reaches 0. Trying to kill the lizard at the bottom can be dangerous since you will be very near to the Death Knight, thus unable to escape from the typhoon suction.
- Stay away from Death Knight every ~45 seconds to avoid being sucked into Dark Typhoon.
Advanced Battle Flow for High DPS party:
This strategy is adopted for high DPS party to clear this stage as fast as possible. The differences between the usual battle flow are:
• There is no need to lure the Snake Lady to the top. Just fight the Snake Lady at the middle of the map.
• Kill the Snake Lady ASAP, ignoring the Death Knight most of the time.
• Ignore Skeletal Minotaurs summoned at 1.5x. Once Death Knight reaches 1.1x HP, use Time Acceleration and kill him ASAP. Ignore the last 4 lizards. You will not see Dark Typhoon if your party DPS is high enough to kill him within 10sec before Flying Ship explodes.
========
After clearing 1st stage, you can proceed to the large area of the map, where you can ride mount. The oasis in the middle of the map can recover HP/MP.
There are a total of 5 bosses which guard the seal to the entrance of the dragon.
You can clear the 4 bosses in any order you want. (Except Golem)
The Golem can only be challenged after you defeat the 4 bosses. You need to kill it as well, Golem is NOT optional boss.
Stage Introduction:
Last edited by MoNikah on Sat Apr 12, 2014 7:25 am; edited 3 times in total